◆ Scene
Point size
Shading
Surface
Noise filter
Higher removes more floaters (rebuilds from the raw scan, so it resets edits).
Cross-checks the scan against monocular depth (Depth Anything) and drops points floating in front of surfaces. Undoable.
One click: removes floating blobs, then speckle, then smooths surfaces. Undoable in one step. Or run them individually below.
Manual
blobs = disconnected islands, speckle = lonely stray points, smooth = thins fuzzy surfaces, adaptive thin = merges flat regions but keeps detailed items dense.